Monday, January 26, 2009
BYU Video Game Study
Although this link is evident from the study, it does not demonstrate whether video games cause these behaviors or whether playing video games is merely an outward expression of people that already have these characteristics. Since this article has been published there has been a large outcry from the gaming community. So much that the writers of the study have released a statement reiterating this. “The study absolutely does not find that videogames cause this behavior. We’ve repeatedly tried to emphasize that in the study itself. It was all correlation.”
Even if they claim not to have found any causation, the pictures they posted along with the article seem to suggest that video games are bad. Look how depressing and life ruining video games are. (Though they match our blog's theme very nicely.)
Saturday, January 24, 2009
Professor Layton 2?!
Last week on IGN's Nintendo Voice Chat podcast, they speculated that this game would not be localized because of the high cost of translating the text and replacing puzzles that are specific to Japan. They stated that it would cost as much to localize the game as many games cost to make. They further cited the fact that Curious Village has only sold around 350,000 copies in America. This figure, they stated, would likely not justify the localization of the game.
However, they ignored the fact that the game has already sold over 620,000 in Europe and Australia (even though the game was released in November of 2008, nine months of the American release). Europe is sold out of the game, and this game may reach 1 million in sales in Europe alone. Thus, bringing the combined sales of America and the other regions above that of the Japanese release. This fact gives me great hope that we will see a release in America.
Recently in the Official Nintendo Magazine (a European magazine) the cover announced that it contained a preview of Devil's box.
This is pretty good evidence to me that the game is in the works. I assumed that the localization is not much different for the U.S. than it is for the U.K. versions. As such, I think this game will reach our shores before the end of 2009. This game was also on a number of year end lists as the hand-held game of the year. I think Nintendo would be foolish not to localize this game.
Thursday, January 22, 2009
iPokedex
Tuesday, January 20, 2009
Nintendo Voice Chat
This design serves two primary functions for Nintendo. First, it promotes a more inclusive game play atmosphere. Everyone in a room can participate in the conversation. Second, it also allows parents to monitor their children's conversations.
At first I was concerned that there would be significant echoing as the mic pics up the gameplay audio rather than my voice. However, the speakers filter does a very good job and there is little to no echoing. Currently only Animal Crossing: City Folk supports use of the microphone. Nintendo has also provided a Wii Speak Channel, essentially a voice chat room, where friends can talk.
Hopefully more games will begin to use this feature. The Conduit has already announced that it will be compatible with Wii Speak. I just wish Wii Speak could have been provided earlier in the Wii's life so it could have been used for games such as Super Smash Bros. Brawl or Mario Kart Wii. I then wouldn't have to use Skype to rub in my wins.
Saturday, January 17, 2009
Last School Vacation
I am so sick of school, but I am going to miss the extended vacations where I have no worries or responsibilities. As school starts I will be spending more time on my laptop for school (and also blogging more so I can avoid doing school work).